Shaman

Shaman, sometimes referred to as Druids, Hermits, Wildlanders, Spiritualists, Shugenja, Wu Jen, and various other names, are masters of the Feywild. With an innate connection that courses through them, Shaman are capable of producing fantastic displays of elemental fury, as well as heal wounds and manipulate their natural surroundings. While technically considered the "servants of Myn" by many, Shaman only serve the feywild in a symbiotic relationship.

Shaman are incapable of speaking with animals outside of magical means.

Specs
HP: 2

MP: 18

Attack Bonus: -1

-1 Diplomacy

+5 Nature Lore

+4 Herbology

+3 Treat Injury

+3 Survival

+1 Tracking

+1 Swimming

+1 Climbing

Shaman receive six (6) Feywild spells, and one (1) magical technique (spells may be replaced with magical techniques)

Bonus: Feywild Spirit Companion

Restrictions: Shaman cannot wear metal armor, and receive a -2 when using anything other than starter weapons

Starting Armor: Cloth or Robes

Starting Weapon: Staff, club, Shortbow, sling, or small blade

Starting Gold: 3d4

Feywild Spirit Companion
A Shaman's Feywild Spirit Companion is a being inherent to them. It is a being that is discovered approximately when they discover their powers. This being is an individual that has bonded with them as the focus point between themselves and the feywild, and should their fey companion ever die, then so too will the Shaman's connection. Luckily it takes truly dark magic (or arcane binding spells) to prevent a Feywild spirit from returning to the Feywild when they are on the verge of death.

Common Feywild Spirits are fairies and elemental sprites, as these beings widely populate the Feywild, though some rare individuals are found to be in the "possession" of more exotic spirits.